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PostPosted: Fri Apr 06, 2012 3:09 am 
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Nazgul
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This thread will document the adventures of the intrepid group of dwarves

For now we will be introducing our initial group of dwarves, discover what jobs they decide to take on the expedition, hopefully they will all find something that matches what they enjoy. Though inevitably someone at least will likely end up with a job they hate. We'll also see what items the group decide to take with them as they leave their current settlement to found their own fortress.

Currently just downloaded the latest release (30th March) of Dwarf Fortress, I've not read what changes there have been since Jan/Feb but that shouldn't matter for the start of the game anyway. There are still some changes that came in (primarily to the military, zoning and hospitals/the medical system) at the end of last year that I still need to get to grips with but I'll read up on them once I'm in amongst the initial stages of building the fortress which will be unchanged anyway. There's been a change to underground farming but I can't remember if it means I now need to irrigate underground plots or not, that I'll definitely have to check right away.
Currently just running the world generation, I've turned the frequency of minerals in the world up a notch just to increase what I find on the site I choose and make it a wee bit easier to get stuff going. Well, hopefully anyway, could still be unlucky.

So far the world generation has rejected one attempt (it does that if it falls short of certain internal criteria) and is now on year 167 of the history of the 2nd world. It's set to generate the standard 250 years so it looks like it's coming along nicely.
If this world is the accepted one the dwarves will be in the world of Orubonra, which is Dwarvish for "The Everlasting World".
Currently on Year 188; Current stats : Historical figures: 36582, Dead: 20738, Events: 223460
Mental really :D

Only 50 years to go now, it's looking good. It names every single area of the map. Shows me some of them as it generates in a wee screenshot. Currently displaying. The Elven Forest Retreat of Fiyamimale within The Jungle of Butterflies.
Year 218. 41.7k historical figures now with 26k of those dead.
20 years to go.
10.

And we are a go for Orubonra, "The Everlasting World". Now to meet the team of dwarves that will be embarking on their extremely dangerous expedition.

Here's a link to a massive bitmap of the world that it generated :
http://img140.imageshack.us/img140/5475/worldmapregion125010081.png
Massive icecap to the south. Desert in the North middle. Great big rocky mountain in the west. Looks like some roads and settlements in the middle to the east of the massive mountain.

Time to load up fortress mode and start looking for a good site.

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PostPosted: Fri Apr 06, 2012 3:52 am 
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Nazgul
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The band of dwarves may be being foolish but they have bored of poring over the maps unable to find a suitable location. As a result they have taken the risk of a site with an aquifer which can often mean there is so much water everywhere that digging is an absolute nightmare.

However the site is located within woodland so there will be plenty of trees for wood, the surroundings are calm and though the temperature is perhaps a wee bit warmer than they would ideally like it isn't ridiculously warm. The site they've chosen backs onto the stream the Flayerstick and is located within a region unimaginatively called The Calm Hills. Nearby neaighbours include other dwarves, a human town, elves and the dreaded goblins The site is pretty much flat and gentle slopes apart from a small part of the very north where it starts to climb as fairly steep cliffs.
Their plan is to tunnel straight down and create the fortress underfoot unless the happen to be near a handy rockface to tunnel into before going down in order to create a easily accessible trade room for trade wagons.

With that decided let's meet the dwarves and based on their personalities decide on their roles in the group.

We need the following jobs filled :
2 miners, a woodcutter, a carpenter (probably combined with woodcutter), a stonemason, a farmer, a leader
Those are the most important.
It will probably also be handy to have someone at least slightly trained in :
Brewing, architecture, nothing else springs to mind.

The group consists of :
Sakzul Mengvush, Momuz Tunomcilob, Limul Eseshtobul, Libash Mengthob, Zan Alatharan, Solon Kulalzefon and Lokum Dorenemath.

Sakzul,63, is average size with a long moustache and medium-length beard. He has a clear voice and a narrow hooked nose with ears that are somewhat splayed out. His skin is pink, his sideburns are clean-shaven and his eyes are bronze.
He is very rarely sick but he is quite clumsy (Probably not making him the best choice for say a gem cutter)
His favourite materials are phyllite, bismuth, red spinel, giant mongoose leather and pig tail fiber fabric. His favourite colour is geen. His favourite drink is dwarven ale (Big surprise! and he absolutely detests slugs.
He is very bright but has an iffy memory. His spatial sense is questionable and he is severly lacking in willpower.
Quick summary of the rest : calm, good under stress, makes friends quickly, avoids crowds, relaxed, open minded, modest, coldhearted, confident, organised, likes working outdoors.

(I may just sum up more of the information very briefly for the rest :D)
Momuz, 51, is average size with a long moustache and a long bears arranged in double braids. He has a deep voice, pink skin and his bronze eyes are slightly close together.
He is flimsy and quite clumsy. He has excellent patience and spatial snse but he lacks severely in willpower, little linguistic ability and very bad analytical abilities. He has little natural inclination towards music, a lack of understanding of social relationships and really poor focus.
Oh dear, things don't sound too good for poor Momuz!
He likes yaks for their shaggy hair and giant kangaroos for their great leaps. No shit, that's actually included in his description!
He is quick to anger, good under stress, doesn't express emotions, likes helping others, is compassionate and takes time when making decisions. Likes working outdoors.

Limul, 79, is a tall dwarf with incredibly close-set bronze eyes. He has a long nose and neatly combed short sideburns. His mediumlength moustache is in double braide and his long beard is braided. He has broad ears, pale chestnut hair and pink skin.
He is incredibly tough and very rarely sick but is extremely quick to tire. He has great creativity, willpower and good intuition. He has a little difficulty with words, poor empathy and questionable spatial sense.
Limul doesn't handle stress well but has a great awareness of his own emotions. He greatly appreciates art and natural beauty and clicks his tongue occasionally when he's bored.

Libash, 72, is tall and very fat. He has long braided sideburns, long double braided moustache and long bearded beard. Narrow ears, narrow head, burnt umber hair, pink skin, deeply sunken bronze eyes, long neatly ocmbed hair.
He is very slow to tire but is flimsy and slow to heal. Good intuition, lot of willpower, way with words and good spatial sense. Shortage of patience and short memorty.
Assertive, relaxed.

Zan, 87, is tall and fat. Her ears are short, bronze close set eyes, pink wrinkled skin, high eyebrows, dark brown hair with flecks of grey, long neatly clombed hair.
She is indefatigable (Possible miner? Even though she's an old fat lady :D) but slow to heal and susceptible to disease. Great analytical abiltieies and willpower. Iffy memory and quite poor focus.
Comfortable in social situations, yet often nervous [/i]{?}[/i]

Solon, 82, muscularm long double braidmoustache, double braid lng beard, long double braid hair.
Agile, strong, flimsy, good focus, poor intuition and anaylticial skills.

And so sets forth the group Ongetsarvesh Nomes, Dwarvish for "The Turquoise Furnace of Diversions"

Lokum, 82, tall and belarded by great hanging sacks of fat (LOL!) long hair, bronze eyes, pink skin, charcoal hair.
Rarely sick, clumsy, unquestionably weak, really slow to heal. Great musical sense, very bad anayltical abilities, poor meory, little loinguistic ability and poor creativity.
Great what a useless dwarf. And I thought the other one had it harsh!

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PostPosted: Sat May 17, 2014 6:54 pm 
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Nazgul
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Well, I did well with that.

Let's start again.
Though perhaps not with my current fortress. Next time I start a new one.
I'm also going to try to talk Gadge into playing a succession game with me.

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PostPosted: Tue Sep 17, 2019 7:24 am 
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